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Dokapon kingdom wii iso ntsc torrenrt6/13/2023 My digital art skills are rusty as hell and I could use a hand from someone who is good at tracing out pixelated graphics and upscaling them. I will replace the controller information screen with information about controller packs I plan to make and how to mix and match controllers it would be possible to have GC, 360 and Sony controllers with their own button prompts all at once in this game. Some textures will absolutely need to be redrawn, the cards do not convert well, fonts will need to be replaced, some ui elements may not vectorize well. Using lanczos 2048 upscales as placeholders for now. This seems overkill so far, 512 is probably the maximum needed for faces, but I'll worry about that later. Texture size increased from 128x128 to 1024x1024. I think some might need further editing but after doing a few manually I'm getting used to the values needed for best results for each image and so the pace will pick up when I can use the vectorising API with Linux in a terminal to batch process images with similar conversion requirements. So far only done 20-30 of the faces but they look clean, in 4K I was struggling to pick out conversion artifacts and the textures definitely lacked any aliasing. I've dumped the first chapter's textures from the Wii version and starting with the faces. I just got into Dokapon Kingdom and I love it but damn the texture filtering on the emulators is just awful.
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