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Minetest modding api6/11/2023 L Lua M Methods Misc O Objects T Types Pages in category 'Modding API' The following 8 pages are in this category, out of 8 total. Subcategories This category has the following 5 subcategories, out of 5 total. 4xx status codes will be thrown on unsupported authentication type, invalid access token, or other errors. Category:Modding API - Minetest Developer Wiki Help Category:Modding API API categories. isauthenticated: True on successful API authentication username: Username of the user authenticated as, null otherwise. GET /api/whoami/: JSON dictionary with the following keys. The ingame server command /mods will list the active mods of the actual running game. Tokens can be attained by visiting Settings > API Tokens. Minetest Modding Book by rubenwardy with editing by Shara.They are written in Lua using Minetests modding API. Mods : What all games consist of, or can be added on top of an existing game. minetestgame: Repository name of Minetest Game and technical name of the game. The official Lua API documentation can be found at lua_api.txt or in HTML format here. Minetest Game (abbreviated MTG): The name of the default game that is shipped with Minetest. Mods are written in the scripting language Lua. To manually install content for Minetest see also Installing Mods and Installing Client-Side Mods. Starting with Mintest version 5.0.0 mods can be installed using the Content tab in the Minetest launcher. They can be installed from the main menu by going to the Content tab and clicking on the Browse online content button.įor old or experimental mods, check the Mods subforum. Generally, all mods you would want are available on ContentDB nowadays. Please note that the API is currently not stable and can change. Client-Side mods require at least Minetest 0.4.15-dev from sources, compiled after April 1st, 2017. Client-Side Mods can be used when connected to a Minetest server because they are loaded locally. Publish your mods on the forums, and contribute to others mods. Individual mods in a modpack can still be enabled and disabled as if they were standalone mods.Ī Client-Side Mod (short: “CSM”) is a mod used to customize your Minetest client. Modding API Use the same Lua API to make mods for any Minetest-based game. Apart from that, there is nothing special about modpacks or mods inside a modpack. The main difference is that they will be displayed as a openable blue text item in the minetest mod selector containing the component mods to allow granular control. It's purely a logical grouping and is done mostly for convenience and to group closely-related mods together. This mod makes building and mining much more challenging, dangerous, and interesting. The data field (string) may be used to store and retrieve any mod-relevant information to the specified area. AreaStore AreaStore is a data structure to calculate intersections of 3D cuboid volumes and points. Basically, a modpack is just special directory containing the actual mod directories. Class reference - Minetest API Documentation Class reference Class reference Sorted alphabetically. A modpack (short: “MP”) is a collection of mods to group them together.
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